Jeff Chin

September 19, 2017

I'm joined by Jeff Chin, Co-Founder of Road to Infamy Games, and he speaks about lessons learned from successfully launching two prior games through Kickstarter. He details Road to Infamy's latest Kickstarter campaign, Bowties: The Dapper Drinking Game. Jeff talks about his inspiration for the game and the development process for taking the game from initial conception to playtesting and hopefully manufacturing. We discuss social behavior as it relates to consuming alcohol in public spaces - and playtesting games. He answers questions about the possible competition with other Kickstarter campaigns, and how he has embraced collaboration with other creators.

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Ohad Zach

June 20, 2017

I'm joined by Ohad Zach (ZachO), General Manager of Vicious Syndicate and writer of the weekly Data Reaper Report, which provides comprehensive statistical analysis for Hearthstone. He spoke about his fandom of Blizzard games and joining forces with Vicious Syndicate to create a new type of meta report for Hearthstone. He discusses the initial concept for the Data Reaper Report, and how the report has improved since it launched in May 2016. He speaks to how the accurate data analysis in the reports have altered the Hearthstone landscape - from how tournament matches are called by casters to how the meta adapts and settles after a new expansion release. At various times throughout the interview, Ohad responds to my anecdotal perceptions of current Hearthstone gameplay with analysis based on tens of thousands of game results. For example, he details how the current Hearthstone meta is perhaps the healthiest it has ever been, why the Warlock class is in such a bad state at the moment, why Pirate Warrior in Wild is not as strong as people may think, and how Crystal Rogue shapes the Standard experience.  He talks about the latest addition to Vicious Syndicate, the Wild Data Reaper Report, which provides a similar type of statistical analysis to the Wild format. And we explore the casual and competitive allure of Hearthstone in addition to how Vicious Syndicate overlaps at times with Blizzard staff, streamers, professional players, and a thriving online community.

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Katrina Ostrander

June 6, 2017

I'm joined this week by Katrina Ostrander, Fiction Editor for Fantasy Flight Games Fiction and Story Team Member for Fantasy Flight Games. She talks about her early experiences in gaming, which were mostly comprised of play-by-post games. She speaks about the benefits of her play-by-post games, and how she started to play in tabletop sessions. Katrina describes her experiences playing in gaming groups comprised of all-men and all-women, and how those groups tend to approach RPGs in different ways. She discusses her method for running quality games that engage player emotions, and offers advice for how to deal with the anxiety that comes with the duties of gamemastering. She details her roles over the years with Fantasy Flight Games, including her work on highly-scrutinized intellectual properties such as Star Wars and Legend of the Five Rings. She closes the interview by discussing potential future projects, including designing a game that would connect with the younger version of herself.  

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Wayne June

May 16, 2017

This week I am joined by Wayne June, voiceover artist and narrator with extensive experience in the audiobook industry. He is perhaps best known recently for his work as the voice of the Darkest Dungeon; he performs the lines of The Ancestor, who serves as the narrator throughout the game. Wayne first discusses his years as a musician and touring with the guitar icon, Johnny Winter. He pivots to detail how he became interested in the voice recording business, and how he found a niche in "creepy" literature such as volumes of H.P. Lovecraft works. Wayne talks about the shift from collaborating in a band to the isolation of voice work, and how the request from the Darkest Dungeon team thrust him into the gaming community. He shares the process for finding the voice of The Ancestor, and what it's been like to gain attention for his work in the game. He closes by talking about current audiobook and gaming projects. 

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Chris Benefield

May 2, 2017

This week I'm joined by Chris Benefield, a longtime friend I first met during our days in graduate school way back in 1998. Chris has a masters degree in Educational Psychology, and is now working toward an advanced degree to become a school counselor.  In the episode, we discuss our history of arguing, "Who is the bigger nerd?" and explore how social comparison theory affects geekdom, "Sure, I'm a nerd - but I'm not THAT nerdy." I ask Chris why he cannot get into tabletop roleplaying games such as Dungeons & Dragons, and he asks me why I'm unwilling to dive into Magic: The Gathering (MtG). He discusses the merits of MtG, and we explore how games like Hearthstone, SolForge, and Eternal scratch a similar itch. We delve into our approaches to mindfully engage in hobbies and time management, which leads into our use of social media - for better and sometimes worse. Along the way, we review our trip to GenCon 2012, and talk about trying to remain a nerd while parenting young children.

Enjoy the episode, and please provide feedback if you would like Chris and I to continue recording similar discussions as we are considering spinning this off into a separate podcast.

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Carina Kom

April 18, 2017

I'm joined by Carina Kom,  Co-founder and CEO of Crash Wave Games, which successfully launched a Kickstarter campaign for their next game, Iron Tides. Ms. Kom discusses her years of experience wearing various hats in the gaming industry, which led her to forming her own company. She talks about her interest in understanding player behaviors in videogames, including how players respond to in-game reward systems and overall difficulty settings. She elaborates on her experience working on free-to-play and pay-to-win games. The second half of the interview is devoted to Iron Tides, which is a Viking themed strategy-survival game that is inspired by games such as Darkest Dungeon. She speaks about the benefits and challenges of playtesting with the diverse casual and "hardcore" gaming audiences. She described the systems in Iron Tides, and how some of them grew from a tabletop philosophy. 

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Brian Patterson

April 4, 2017

I'm joined by Brian Patterson, Co-Owner of Exploding Rogue Studios, and Creator of the webcomic, d20monkey. He completed a successful Kickstarter to fund his efforts to create Karthun, a campaign guide. I previously interviewed Brian in 2011 and 2014 for my blog, and he talks about his work in the gaming industry in recent years, including his role as Art Tsar for Evil Hat Productions. He spends the first portion of the interview talking about his experiences meeting with a therapist for assistance with mental health issues, which have been partially influenced by the lifestyle connected to freelance work. We discuss how therapy works, and dispel some common myths about the interactions that take place between a counselor and a client. Brian later discusses his struggles to produce Karthun, and the emotions related to completing the project. Near the end of the interview, he briefly covers upcoming projects for d20monkey and Exploding Rogue Studios, and educates listeners on how best to incorporate Karthun into any roleplaying game system.

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Dr. Janina Scarlet

March 21, 2017

I am joined this week by Dr. Janina Scarlet, and we talk about her upcoming book, Superhero Therapy - A Hero's Journey Through Acceptance and Commitment Therapy. Dr. Scarlet shares her fascinating origin story and how her personal journey with negative emotions led her to pursue a career in psychology. She describes how she has used various elements of geek culture in her work as a therapist providing care to Veterans and other individuals struggling with shame, anxiety, fear, and anxiety. She educates people about the purpose of therapy, and elaborates on several skills listed in her book. Near the end of the conversation, she shares her personal experience as a refugee to the United States, and how recent political events have been challenging. We also talk a bit of hockey before closing down!   

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

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Dr. Peter Whalen & Dr. Tzachi Zach

March 7, 2017

This week's MEGA Hearthstone episode celebrates the annoucement of the next expansion, Journey to Un'Goro. First, Dr. Peter Whalen, Senior Game Designer for Hearthstone, joins me to discuss his experiences working for Blizzard since 2015 and his role as Lead Designer for the Journey to Un'Goro expansion. He provides additional details about the Adapt and Quest mechanics, and discusses the realities of designing content for a passionate fanbase with access to data analytics to attack Ranked play. Around the 30-minute mark, Dr. Tzachi Zach joins me to talk about the his role as Co-Owner and Data Analyst for Vicious Syndicate. He explains how the weekly Data Reaper Reports are created, and comments on how players and the Hearthstone designers can benefit from the analytics provided by Vicious Syndicate.

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

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Shanna Germain

February 21, 2017

My guest for Episode 9 of Ego Check with The Id DM is Shanna Germain, co-founder of Monte Cook Games, and an acclaimed writer and game designer. She covered many topics during our discussion, including her work as an activist and advocate in and out of the gaming industry. She speaks about her work with Monte Cook Games and how she balances the demands of writing novels and designing games. We spent an extended amount of time on the concept of grief in gaming, and this led into a discussion of politics and the recent statement by Monte Cook Games titled, Our Core Values. We conclude by talking about her roleplaying game for young children, No Thank You, Evil.

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

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