I was fortunate to moderate a panel with licensed mental health providers about the World Health Organization's (WHO) decision to classify Gaming Disorder as a mental health diagnosis. I'm joined by Adam Johns, LMFT, Megan Connell, PsyD, Ryan Kelly, PhD, and Anthony Bean, PhD. We start the conversation by discussing possible benefits of the WHO's decision to list Gaming Disorder as a diagnosis. The panel shifts to talking about elements of videogames that could be problematic or foster addictive behaviors, and then discusses the various functions that videogames serve including entertainment, stress relief, and social connection. The conversation concludes with an exploration of how we should all monitor and manage our time with videogames including possible warning signs that too much time and energy is being devoted to videogames.