Grant Ellis joins me to talk about his efforts to create unique livestream tabletop roleplaying game content with a diverse cast of performers. He talks about his game design efforts and how playing and streaming games like D&D are different processes. We spend the vast majority of the show talking about a shared passion, A Knight's Tale - a film that arrived in 2001 and continues to warm our hearts. We talk about why the film persists in our minds and devote attention to the wonderful cast, characters and themes in the film.
Allison Spence joins me to talk about her early career as a journalist that resulted in her diving into a variety of difficult subject matters. She shares her views on the importance of emotional intelligence, and details how her work in journalism led her to start working for Thompson Coburn LLP, where she is current the Senior Marketing Communications Manager. She discusses her work for nearly 400 lawyers at Thompson Coburn LLP, and the challenges of getting a message to "stick" in the crowded, chaotic digital landscape. She offers a variety of suggestions for individuals and organizations that are looking to market and promote themselves, and details how technology has advanced rapidly in recent years to enhance her ability to connect with an audience.
Jason Massey joins the pod to talk about his start with 4th Edition D&D and how that evolved into a full-time career in creating the actual play podcast, Dungeons & Randomness. He speaks about his enjoyment of 4th Edition, and elements of that system that complicated the creation of podcast content. He reviews how the shift to 5th Edition smoothed the podcasting enterprise, and details how his homebrew campaign setting, Theria, came to exist. He discusses the current Kickstarter campaign for The Adventurer's Guide to Theria, and explains how the book will be useful for those running D&D adventures.
Dr. Ryan Kelly joins me this week to talk about his work on how to be use geek passions to grow. He is a psychologist and speaks about his work with a variety of clients including those that use videogames in problematic ways. We discuss the potential benefits and consequences of gaming and other hobbies, and offer suggestions for how to find a healthy balance.
Greg Leatherman, founder of VRECast, joins me to talk about his life as a gay man and what it's been like for him playing tabletop RPGs since the 1980s. He details the origins of the Very Random Encounters podcast, which randomizes as much as possible for character creation and storylines. He explains the concept of safe spaces and how his life as a gay man forces him to consider changing his behavior to blend in and decrease the chance of violence. We talk about the lack of male affection in popular media, and he offers a suggestion to listeners to begin to change this culture. Many thanks to Greg for being willing to share his experience and life with us.
Adam Johns and Adam Davis from Game to Grow join the pod to talk about their years of experience running games for children on the autism spectrum and how their experience was funneled into the Critical Core tabletop roleplaying game. Critical Core is designed to teach children on the autism spectrum confidence and social skills, and it is now live on Kickstarter. Their Kickstarter runs for two more weeks and is knocking off Stretch Goals; the game is for any parent or educator that would like to use a RPG to teach skills to children. And stay tuned until the end of the episode for a bonus song by Dr. Ryan Kelly --- trust me!
Enrique "NewbieDM" Bertran joins Ego Check once again to talk about his new Patreon campaign. I wanted to talk with Enrique to discuss the success of Critical Role and how other intellectual properties might capitalize on that formula. We ponder how Star Wars and Fantasy Flight Games could produce a stellar stream of actual play to highlight their product. I prod Enrique to detail how he would run such a campaign, and his ideas are wonderful; I hope he lets me join as a player.
François Alliot, designer of the Reigns series of games, discusses his Tinder-inspired approach to probabilistic narrative game design. He talks about his quest to find a great "flow" for his games and how he wants to surprise players. We delve into the design of Reigns and ponder how adaptive game design might develop in the future. François shares his influences regarding the focus on emerging narrative games, and he also provides some news about what he is working on next - including a tabletop version of Reigns!
I'm joined by Jana Flesher, a professional nurse midwife who also happens to be both a player and DM in various RPG campaigns I've been involved with over the past three years. She talks about her 10+ years of experience running various RPG systems including Dungeons & Dragons and Dungeon World, and specifically offers tips for running tag-along NPCs and engaging the motivations of player characters. She explains why it's the "GM's job to remind players of their character's backstory" and examines why perceived invulnerability can negatively affect a campaign. She details her professional role as a midwife and speaks to how gaming has increased her ability to cope with any situation her professional work can deal to her. Throughout the episode, we both provide examples of games we share from both ends of the screen, which leads to some great conversation about principles of tabletop role-playing games. Enjoy!
James Haeck, Lead Writer for D&D Beyond and Coauthor of Waterdeep: Dragon Heist and Critical Role's Tal'Dorei Campaign Setting joins the pod to educate me about how Critical Role overlaps with elements of the RPG and D&D landscape - and how it also has carved its own niche. He discussed the evolution of Critical Role and how it only recently became an independent entity outside of Geek & Sundry and Legendary Digital Networks while also clarifying my prior misconceptions about Critical Role being "under" Wizards of the Coast and Hasbro. James and I ponder what Critical Role's success may mean for tabletop RPGs and empathize with individuals that may question the money that is being raised. I disclose my initial interest and envy from the success, and we both discuss the perils of focusing on the successes and failures of others while trying to create content. I thank James for delving into these questions, and we both acknowledge our lack of adequate solutions for these dilemmas. I shift gears with James to ask about how he got involved in Waterdeep: Dragon Heist, and prod him for suggestions on how to get the most out of the content provided in the book. I selfishly wanted this information as my group my find their way into an urban setting soon! This is a worthy conversation, and I hope you give it a listen!